National identity is predicated, in part, on the intentional forgetting or remembering of historical events, and cinema plays a role in these processes. In The Afterlife of America’s War in Vietnam, Gordon Arnold traces the many incarnations of the war in American popular culture, deftly demonstrating that retellings of the conflict are often intertwined with political rhetoric.
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Progressive era American cinema, Sicko, British music subcultures, Chaotic Ana, London Avant-garde, Mindframes, and an interview with David Gatten
READ: From Handmade to Hi-tech; A Backlot in Bulgaria; Playing Undead; Myths, Mothers, and Monoliths
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The problems war presents film columnists are negligible by any human measure. But by the measure of Cultural Studies, the problems are near-absolute. War is war in part because it has the force to warp the world around it, even at a great distance, so thoroughly that every third song, advert, or movie seems to be about the war. In times of crisis, we must all decide again and again to notice the obvious: the sphere of culture is always “based on a true story.”
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In addition to regular commentary on narrative cinema and documentary, Film Quarterly has a useful role to play from time to time by publishing accessible writing about avant-garde film and video. Although there are rare exceptions (such as Matthew Barney’s films), this work is mostly not screened theatrically, which is one reason for it slipping through the net of magazine coverage.
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When Hurricane Katrina hit Louisiana, The Guardian (2006), a film about Coast Guard rescue workers set in North Carolina and Alaska, was preparing to shoot there. Was it some eerie coincidence that this Coast Guard rescue movie had picked Louisiana? Hardly. It is just less expensive to build a wave tank there than in Los Angeles.
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“Survival horror” is a highly popular genre of video games that takes its cue from horror cinema but modifies the experience, exploiting both fear and the urge to fight back. The term itself originated with the game Resident Evil (1996). Inspired in part by George A. Romero’s Living Dead series of films, the loading screen of Resident Evil invited players to “[e]nter the world of survival horror”…
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